Crusader Era Requirements

Mandalorian Mercs Costume Guidelines
Rev. 2013

The Mandalorian Mercs Council reserves the right to change these standards as they see fit. With each change, an announcement will be made via the forums.


Required Components for LATE CRUSADER ERA COSTUME:
Individuals must have ALL required components before official membership will be granted. These requirements refer to those of the LATE/CRUSADER ERA Mandalorians. Standard Mando helmets and body armor WILL NOT classify you for this category. All armor must have "crusader era" look to it, reference pics are available in the KOTOR comics and on the forum. If selecting a known Expanded Universe (EU) character, application will be held to the standard of known EU artwork.

ARMOR
  1. Helmet:
    • Full helmet with visor of "T", "TT", or "+" style that cannot be seen through from front.
    • Must LOOK like a Mandalorian helmet from late/crusader era or designed similarly. Please try to either exactly duplicate, or heavily base your helmet design after those in the reference pics.
    • Masks are NOT acceptable for this era. Mandalore the Ultimate is the only exception.
    • Use of clone helmets or modern era Mando helmets are NOT acceptable.
  2. Chest/body armor:
    • Modern-era chest armor is NOT acceptable for this era.
    • MUST be fitted and spaced correctly depending on armor/body type.
    • Ab plate is required.
    • Use of leather straps are reccommended for this era.
    • Use of reference pics provided is highly reccommended. There are many different designs for the crusader era armor. Basing your designs off an already published design is your best option.
    • Groin must have hard or padded armor covering (can be replaced with loin cloth).
    • Use of lower body armor is highly reccommended, but not required.
  3. Gauntlets/arm coverings:
    • Some form of armor or rigid covering on the lower arms (Gauntlets, hard bracers, and quality handwraps).
    • Forearms must be fully covered by one of the following:
      1. Fabric wraps from the wrist to at least 3/4 up the forearm. Wraps must be of high quality. Acceptable styles of fabric wraps are those worn by, but not limited to Tusken Raiders, Kaleesh, and Quinlan Vos.
      2. Full or half/bracer style hard shell gauntlets.
      3. Heavy leather bracers which wrap at least 3/4 of the way around the forearm.
        Laces are HIGHLY discouraged as a method to secure these types of bracers.
        Preferred methods would be belting or buckles.
    • Materials such as vinyl, pleather, and thin leather or suede will NOT be acceptable as a use for forearm covering. Pleathers or vinyl COULD be made into strips for wraps but are unacceptable as bracers.
    • Modern era gauntlets are NOT acceptable.
    • Mounted Weapons Systems:
      • Mounted weapon systems must appear to be mounted to a piece of armor in a practical and functional way. Weapon systems that appear to be ‘just glued on’ will not be accepted. For example, Boba and Jango’s rockets are mounted onto a raised firing platform.
    • Greeblies:
      • ‘Naked’ circuit boards glued on to items as greeblies are no longer acceptable. If circuit boards are used as greeblies, they must be modified so that they fit the 70s tech aesthetic of the films. Any use of exposed circuit boards as greeblies will be highly scrutinized.
      • Greeblies made out of common items such as electronics components must be modified or used in such a way that they are not immediately recognizable. These components are still very much available for greeblie use as always, but creativity with modification and/or placement is suggested. We highly encourage the use of uncommon or obscure items as greeblies.
  4. Back covering:
    • Some form of back covering (backpack, back armor, cape, cloak, etc.)
    • Jetpacks are acceptable in this era.
    • Modern era "Boba/Jango style" jetpacks are NOT acceptable.
      Note: When using a cape without a backplate, the lack of backplate should not be noticeable.
  5. Shoulder armor:
    • Use of shoulder armor is required. Many designs are acceptable.
  6. Weapons:
    • At least one weapon of late/crusader style (not modern-looking).
    • Ancient melee weapons and ancient style blasters are acceptable.
    • Modern era weapons are NOT acceptable.


Acceptable armor material:
Sintra, Kydex, PVC, ABS, Styrene, Fiberglass, Metal, Fiberglassed/resined paper board, Leather

Acceptable armor attachment methods:
Velcro, Magnets, Snaps, Bolts, Rivets, Strapping

Unacceptable armor attachment methods:
Tape, Glue

Lightsabers: Lightsaber/darksaber hilts may be worn as trophies or tools. No full bladed lightsabers/darksabers may be carried unless your character is portraying an *in-canon* lightsaber/darksaber wielding mando (i.e., Bardan Jusik, Kad Skirata, Pre Viszla).

  SOFT PARTS
  1. Armor/flak vest:
    • NOT a required element in this era. Armor can be attached directly to flight suit or strapped onto body.
    • T-shirt vests are not acceptable as armor vests.
    • Ensure vest is properly fitted/tailored for you. Baggy and over-sized vests are not acceptable.
  2. Flight suit:
    • You must have a properly fitted/tailored flight suit or comparable under-armor clothing.
    • One or two piece flight suit designs are acceptable.
    • If using two separate pieces, they must give the illusion of a one piece flight suit by using the same color and material for each piece. (We should not be able to tell the difference.)
    • With double sleeved flight suits, contrast of color is acceptable on the arms if the shorter sleeve matches the color of the flight suit.
    • A fully "sealed" flight suit is required for this era. Fingerless gloves and sleeveless or bare arms are NOT acceptable.
  3. Neck Seal:
    • Some form of neck seal is required to meet the full "sealed" flight suit requirement.
    • neck seals can be separate pieces or built into the flight suit.
  4. Capes, kamas, and loin cloths:
    • Soft back coverings can be substituted for back armor pieces as long as they add to the overall look of the applicant's armor.
    • Full or half capes can be substituted for back armor pieces as long as they add to the overall look of the applicatn's armor and cover the entire back area. (From the base of the neck (or thereabouts) to at least mid lower back and full coverage across the width of the back.)
    • Soft/hard backpacks/packs are acceptable alternatives.
    • Loin cloths should be worn UNDER the belt or waist sash.
  5. Ammo belt and pouches:
    • You must have either an ammo/girth/holster belt or waist sash, or any combination of these four items.
    • Leather, leather-like, and cloth tie materials, pouches, ammo holsters, weapon holsters, bandoliers are acceptable.
    • Visible plastic clips/belt closures are NOT acceptable.
  6. Gloves:
    • Full fingered gloves are required to meet the fully "sealed" flight suit requirement.
    • Labels and brand names must be removed or covered.
  7. Boots:
    • Combat/Utility boots are considered the primary accepted boot for armor.
    • Labels and brand names should be removed or covered.
    • Shoe-laces should be covered with armor or some sort of boot/ankle spat.
    • High heels/stiletto female boots are not acceptable mandalorian armor attire. Platform, wedge, and "chunky" heels are acceptable.

Suggested Components:
These items are not required, but are included as additional suggested costume components.
  1. Kama
  2. Armor weathering (stains, dirt, dust, damage, etc.)
  3. Use of Mando'a lettering and phrases on armor.
  4. Leather straps or pouches, bandoliers or ammo belts.
  5. Use of Crusader sigil in armor design.
  The DON’T List:
These items/concepts should NOT be used in your custom Mandalorian costume character.
  1. No soft armor/Halloween costumes/Mando pajamas
  2. No tennis shoes/sneakers
  3. No stiletto/high heel boots.
  4. No visible zippers or closures on flight suit or armor/flak vest.
  5. No jeans, t-shirts, sweat suits, etc. used as flight suits or armor/flak vests.
  6. No Jedi-Mandos or Sith-Mandos. “Force-adept” or “Force-sensitive” Mandos are acceptable.
  7. No modern era helmets, gauntlets, chest or body armor.
  8. No visible nylon or elastic strapping.
  9. No visible shoe laces.
  10. No "modern" or "common" off the shelf camo patterns may be used.  Camo patterns allowed must be uncommon, vintage, or in-universe and will be highly scrutinized during the application process.  Officially barred "off the shelf" camo patterns:  Woodland, Tiger Stripe, 3 Color Desert, MARPAT, Real Tree, Mossy Oak, ACU, Urban, 6 Color Desert, Swiss Alpineflague, and MultiCam.
  11. EVA foam is not an acceptable armor building material for the MMCC. EVA foam MAY be considered for use on parts such as "soft cods" and "soft" knees. It will be a suitable material to back plating on knees and such for comfort. Any EVA that is visible, ie. soft cods and soft knees, will be HIGHLY scrutinized. It is HIGHLY recommended that if you choose this route, you heavily incorporate the App Team in the WIP and apply any suggestions to increase the probability of acceptance.
  12. ALL visible sports armor up to and including soccer shin guards and any combination sport or SWAT/Military/Occupational foot/shin/knee pads will not be accepted by any new applicants who wish to apply for Official Membership within the MMCC, unless used as plate carriers and are modified beyond the normal earthy appearance of the stock piece.
  13. No contemporary technology unless hidden or cleverly disguised.  (Examples:  Exposed IPods, Iphones, Cell phones, Calculators, PDAs, or Palm devices)

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